My Sciplane design concept was made in praise of Frank Herbert's DUNE world.
I worked on designing a physical product and learning aspects of 3-D printing which can be different in how you define requirements, the process, and reaching the final outcome of a product. Instead of starting on a design gap, I responded to a design brief in which the end goal would be an object but how I would respond to it would be up to me.
In this case, it was to design a spoon. It was a good exercise to explore variants of spoons, how a spoon could appear, and very much an example of how intangible concepts or influence can shape the outcome of an object with known established functionality. Without trying to redefine the function of the spoon, it was focused purely on design concepts.
A fan of science fiction, I was fascinated by vehicle designs seen in that world, which often had insect-type designs. I was excited to be able to implement the aesthetics from this fictional world into my project.
There were other spoons that I had designed that would challenge the conventional appearance of the spoon, in some cases, it would not be possible to 3-D print from physical constraints. Still, I was excited to be able to explore various iterations of the spoon before finally choosing one to be 3-D printed.
design for printing.